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Ingame Info Mod

13/06/2021 13/06/2021 9Pety 0 Comment

Contents

  1. Instructions for installing Ingame Info Mod step by step:
  2. What is Ingame Info Mod ?
    1. Minecraft Forge (Modding API) Installation:

Ingame Info Mod Download Links. Ingame Info Mod makes use of the modding API. You have to install Minecraft forge very first to use this mod. We don’t modify or edit the files in any way! The download links have been updated every 3 times, which means you can always get the last version! If you have any issues, please make a comment below, and we will help you.

Ingame Info Mod

 

Instructions for installing Ingame Info Mod step by step:

You must install Minecraft Forge first, in order to use this mod. Follow 7 steps below to install the mod. Note: With this mod may require other mods to work; see details below.

  1. The very first thing to do is make certain you installed Minecraft Forge.
  2. Run Minecraft with Forge installed at least once to generate the necessary files and folders.
  3. Download the mod using the link below.
  4. Locate the Minecraft Application Folder:
    On Windows: open Run from the start menu, type %appdata%.minecraft and click Run.
    On MAC OS X: open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for minecraft.
  5. Place Ingame Info Mod file Jar into your Mods folder. If you don’t have one, create it now.
  6. Play Minecraft with the latest Forge version, or the version of your choice.
  7. Have fun!

What is Ingame Info Mod ?

Ingame Info Mod for Minecraft adds the ability to add lines of information on the top of your in-game screen. Want to know how much score you have without having to die? In need of real time information like weather, light level or your world size as you explore? Then Ingame Info Mod’is for you!

ingame-info-mod

All you must do is run the game once, exit out, check for a file named ingameInfo.txt in the .minecraftconfigIngameInfo folder (.minecraft/mods/daftpvf/ in releases before 1.4.4.r01), and edit it adding whatever you want!

The useful information is accessed by using tags in the file.
The format for tags is <tag> for regular tags and <istag[yes no]=”> for dynamically set tags based on true / false states. (e.g.: whether or not the chunk you are in has a chance of spawning slimes)

The color of the text can be changed by using the character ‘&’ or the character ”’ and a color code or using the new color tags. The available colors and their respective code is shown in this image:

Ingame Info Mod

Configuration File (.minecraft/config/mod_ingameinfo.cfg):

Spoiler

#memoryUnit (java.lang.String:MB) -- Valid memory unit strings are KB, MB, GB
#xOffsets (java.lang.String:2, 0, 2, 2, 0, 2, 2, 0, 2) -- Horizontal offsets from the edge of the screen (when using right alignments the x offset is relative to the right edge of the screen)
#yOffsets (java.lang.String:2, 2, 2, 0, 0, 0, 2, 41, 2) -- Vertical offsets for each alignment position starting at top left (when using bottom alignments the y offset is relative to the bottom edge of the screen)
#showInChat (boolean:false) -- Set to true to show info when chat is open, false to disable info when chat is open
#
#**ONLY EDIT WHAT IS BELOW THIS**
#
#Wed Oct 03 23:15:49 EDT 2012
xOffsets=2, 0, 2, 2, 0, 2, 2, 0, 2
yOffsets=2, 2, 2, 0, 0, 0, 2, 41, 2
showInChat=false
checksum=rw73ja
memoryUnit=MB

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Here is the list of tags:

Spoiler

Alignment tags:
~ <left> or <topleft> – Sets the alignment of the current line to the top left part of the screen
~ <center> or <topcenter> – Centers the current line at the top.
~ <right> or <topright> – Makes the current line go to the top right part of the screen.
~ <middleleft> <middlecenter> <middleright> <bottomleft> <bottomcenter> <bottomright>

Text Color tags:
~ <black> – same as &0
~ <darkblue> / <navy> – same as &1
~ <darkgreen> / <green> – same as &2
~ <darkaqua> / <darkcyan> / <turquoise> – same as &3
~ <darkred> – same as &4
~ <purple> / <violet> – same as &5
~ <gold> / <orange> – same as &6
~ <lightgrey> / <grey> – same as &7 (“lightgray” or “gray” are also accepted)
~ <darkgrey> / <charcoal> – same as &8 (“darkgray” is also accepted)
~ <indigo> / <blue> / <lightblue> – same as &9
~ <brightgreen> / <lightgreen> / <lime> – same as &a
~ <aqua> / <lightcyan> / <celeste> / <diamond> – same as &b
~ <red> / <lightred> / <salmon> – same as &c
~ <pink> / <magenta> – same as &d
~ <yellow> – same as &e
~ <white> – same as &f

Text Format tags:
~ <random> – same as &k
~ <bold> / <b> – same as &l
~ <strikethrough> / <strike> / <s> – same as &m
~ <underline> / <u> – same as &n
~ <italic> / <italics> / <i> – same as &o
~ <reset> / <r> – same as &r

Player tags:
~ <username> – The player’s username.
~ <score> – The player’s score.
~ <playerlevel> – The player level. (Yes, the same number that shows at the middle of your exp bar, but it might be useful for when you’re playing in creative mode and the xp bar is hidden)
~ <xpthislevel> – The gained xp since you last leveled up.
~ <xpuntilnext> – The amount of xp remaining to get to the next level.
~ <xpcap> – The total amount of xp needed to level up in this level.

Note: there is now a better way to display equipped item info…

~ <equippedname> – The name of your current equipped item/block. Doesn’t show anything if your hand is empty.
~ <equippeddamage> – The damage value of your currently equipped item. This value increments as an item is damaged.
~ <equippeddamageleft> – The amount of damage left relative to the max damage value of your currently equipped item. This value decrements as an item is damaged.
~ <equippedmaxdamage> – The maximum damage value of your currently equipped item.
~ <helmetname> – The name of your current equipped helmet. Doesn’t show anything if that slot is empty.
~ <helmetdamage> – The damage value of your currently equipped helmet. This value increments as an item is damaged.
~ <helmetdamageleft> – The amount of damage left relative to the max damage value of your currently equipped helmet. This value decrements as an item is damaged.
~ <helmetmaxdamage> – The maximum damage value of your currently equipped helmet.
~ <chestplatename> – The name of your current equipped chestplate. Doesn’t show anything if that slot is empty.
~ <chestplatedamage> – The damage value of your currently equipped chestplate. This value increments as an item is damaged.
~ <chestplatedamageleft> – The amount of damage left relative to the max damage value of your currently equipped chestplate. This value decrements as an item is damaged.
~ <chestplatemaxdamage> – The maximum damage value of your currently equipped chestplate.
~ <leggingsname> – The name of your current equipped leggings. Doesn’t show anything if that slot is empty.
~ <leggingsdamage> – The damage value of your currently equipped leggings. This value increments as an item is damaged.
~ <leggingsdamageleft> – The amount of damage left relative to the max damage value of your currently equipped leggings. This value decrements as an item is damaged.
~ <leggingsmaxdamage> – The maximum damage value of your currently equipped leggings.
~ <bootsname> – The name of your current equipped boots. Doesn’t show anything if that slot is empty.
~ <bootsdamage> – The damage value of your currently equipped boots. This value increments as an item is damaged.
~ <bootsdamageleft> – The amount of damage left relative to the max damage value of your currently equipped boots. This value decrements as an item is damaged.
~ <bootsmaxdamage> – The maximum damage value of your currently equipped boots.

Utility tags
~ <max[value1/value2[value1text/value2text]]> – This tag evaluates which of the two values is greater and displays the text parameter corresponding to it. Either of the input values can be another tag that returns a numeric value or a hard-coded numeric value. If the values are equal, the first text parameter is returned. Nested calls to <max> are not currently supported.
~ <pct(value,percentage)> – This tag accepts a numeric value and a percentage and returns the product of the two as an integer. The percentage input should be an integer (e.g. use 10 if you want 10%). Yes, I realize the syntax for this tag is different than other tags that use parameters, but I’m pretty sure you’ll get over it.

Player/World tags:
~ <x> or <xi> – The integer x coordinate of the player.
~ <y> or <yi> – The integer y coordinate of the player.
~ <yfeet> or <yfeeti> – The integer y coordinate at the player’s feet.
~ <z> or <zi> – The integer z coordinate of the player.
~ <decx> – The decimal x coordinate of the player.
~ <decy> – The decimal y coordinate of the player.
~ <decyfeet> – The decimal y coordinate at the player’s feet.
~ <decz> – The decimal z coordinate of the player.
~ <roughdirection> – Shows your compass heading as North, South, East, or West
~ <finedirection> – Shows your compass heading as North, North East, East, South East, South, South West, West, and North West.
~ <abrroughdirection> – Shows your abreviated compass heading as N, S, E, or W
~ <abrfinedirection> – Shows your abreviated compass heading as N, NE, E, SE, S, SW, W, and NW.
~ <directionhud> – I forgot I even wrote this in… sorta works like a dashboard compass in your car, but text based.
~ <light> – The light level at the position of the player.
~ <lightfeet> – The light level at the player’s feet.
~ <lightnosun> – The light level ignoring sunlight at the position of the player.
~ <lightnosunfeet> – The light level ignoring sunlight at the player’s feet.
~ <biome> – The current biome the player is at.
~ <dimension> – The dimension the player is in.
~ <difficulty> – The current difficulty setting.
~ <slimes[/]> – True if the chunk the player is standing on has chances of spawning slimes in it, false if not.
~ <raining[/]> – Whether or not it is raining at the location of the player.
~ <snowing[/]> – Whether or not it is snowing at the location of the player.
~ <thundering[/]> – Whether or not it is thundering at the location of the player.
~ <mctime[]> – Displays the in-game world time. Put 12 or 24 in the brackets to show 12 or 24 hour clock formats.

World tags:
~ <worldname> – The name of the world.
~ <worldsize> – The size of the world in bytes.
~ <worldsizemb> – The size of the world in megabytes.
~ <seed> – The numeric seed of the world.
~ <gamemode> – The Game Mode of the world, will return either “Survival” or “Creative”
~ <day> – The number of the current day. (first day in the game is day 0)
~ <hardcore[/]> – Whether or not this world is a hardcore world. (note that hardcore is not a Game Mode, so it is even possible to have a Creative Hardcore world.)
~ <daytime[/]> – Will show the first parameter if it is day time, or the second one if it is night time.

Miscellaneous tags:
~ <fps> – The current frames per second rate.
~ <entitiesrendered> – The number of entites currently rendered in the player’s view.
~ <entitiestotal> – The total number of entities that are currently loaded in the world.
~ <memtotal> <memmax> <memfree> <memused> – memory items from the debug display
~ <texturepack> – The name of the selected texture pack. (great for screenshots!)
~ <irltime[]> or <rltime[]> – The current local time. This tag accepts a Java SimpleDateFormat string in the brackets (ex- <rltime[hh:mma]> would show 5:08PM, <rltim[HH:mm]> would show 17:08).

[collapse]

Example 1:

Spoiler

This text:

<left>Day <day>, &2<fps>&f fps
<right>Light level: <light>
Biome: <biome>
<equippedname> equipped.
<center>&3<username> &f
<hardcore[hardcore | score &e<score>&f/<gamemode>]>
<daytime[&esun/&3moon]>

Made this show up:

Ingame Info Mod

[collapse]

Example 2:

Spoiler

<topleft>&fDay <day> (<daytime[&eDay time/&8Night time]>&f)
Light: <max[<light>/6.5[&e/&c]]><light>
Score: &e<score>
<equippedname>: <max[<pct(<equippedmaxdamage>,10)>/<equippeddamageleft>[&c/&e]]><equippeddamageleft> &f/ &e<equippedmaxdamage>
&fEXP: &e<xpthislevel>&f / &e<xpcap>
x=&e<x> &fz=&e<z>
z=&e<y>

Ingame Info Mod

Ingame Info Mod

Ingame Info Mod

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Installation:

  • Download and install Modloader
  • Install BspkrsCore
  • Drag and drop files from “Ingame Info Mod” into “Minecraft.jar”
  • Close “Minecraft.jar” and run minecraft!

https://i0.wp.com/cdn.9pety.com/imgs/Click-Here-to-Download.jpg?ssl=1

For 1.6.4

https://dl2.minecraftermods.net/index.php?act=dl&id=1426147477

For 1.6.2

https://dl2.minecraftermods.net/index.php?act=dl&id=1426147493

For 1.5.2

https://dl2.minecraftermods.net/index.php?act=dl&id=1426147509

For 1.5.1

https://dl2.minecraftermods.net/index.php?act=dl&id=1426147521

Credits: bspkrs

Note: Minecraft mods files in java are safe without viruses, We do not modify or edit the files in any way! The download links are updated every 3 days so you always get the last version! If you have any problems, please leave a comment below and we will help you.

Minecraft Forge (Modding API) Installation:

  • Quick download Minecraft forge
  • Select the Minecraft forge you want to download.
  • Click ok to install (Requires computer to install Java).

forge mod download

  • Wait for the system to install Minecraft Forge.
  • After successful installation, you will receive a notification.

forge mod install successfully

  • Open Run By keyboard shortcuts (Windows+R), type %appdate% to open .minecraft folder
  • Create a new folder and name it Mods. If not, create a folder called Mods.
  • Run with forge, You will see Minecraft Forge in the lower-left corner and the Mods button under Multiplayer.

forge mod install successfully 2

  • Now, launch Minecraft with Forge profile!

If you have any questions about Ingame Info Mod , please comment below the article; we will support

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